Depression, antisocial personality traits, exposure to family violence and peer influences were the best predictors of aggression-related outcomes.
The current study supports a growing body of evidence pointing away from video game violence use as a predictor of youth aggression.
Homosexual relationships are also possible, as there are games with no specific gender lines ("all pairings").
There are also GL games, which focus on female/female relationships, and BL Games, which focus on male/male pairings.
Some original-English dating sims include Sim Girls, In a typical dating sim, the player controls a male avatar surrounded by female characters.
The gameplay involves conversing with a selection of girls, attempting to increase their internal "love meter" through correct choices of dialogue.
The most common objective of dating sims is to date, usually choosing from among several characters, and to achieve a romantic relationship.
Dating sims such as Tokimeki Memorial, and some role-playing games with similar relationship based mechanics to the genre such as Persona, often give choices that have a different number of associated "mood points" which influence a player character's relationship and future conversations with a non-player character.
These games often feature a day-night cycle with a time scheduling system that provides context and relevance to character interactions, allowing players to choose when and if to interact with certain characters, which in turn influences their responses during later conversations.
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.
The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images.